

I'm getting crackling with fewer than 192 samples in the output buffer. EnableMicrophone =0 ExclusiveMode =1 LatencyBuffer =1 ForceDefaultPlaybackDevice = ForceWDM =0 ForceDirectXSink =0 DumpAudioLog =1 MaxOutputBufferSize =192 RealToneCableOnly =1 Win32UltraLowLatencyMode =0 This is my audio section of Rocksmith.ini for the Rocksmith USB cable: Competent ASIO devices and driversĬan manage playing multiple streams (I'm saying non exclusively here) at lower ASIO has been an industry standard for a bit longer and it'sīetter supported by audio interface vendors. Running in exclusive mode (so no other sound source besides Rocksmith, in thisĬase, allowed). In theory, WASAPI audio is comparable to ASIO in terms of latency, at least when See this excellent article for some information about the Rocksmith 2014 reads digital audio information from the USB cable through The cable is available even for use by other programs and this is what itĪppears like in the Windows Sound Control Panel - mmsys.cpl: This guide renders the cable obsolete on PC, not on Playstation and Xbox though. This acts as an instrument-to-usb audio adapter, so an analog toĭigital converter not unlike the "input" stages of USB or PCI audio interfaces. Rocksmith USB Guitar Adapter cable, marketing name - "RealTone cable" - to theĬomputer. The expected way to play the game is with a guitar connected directly via the 16-05-2020: reformulate several statements for clarity.17-05-2020: fix GitHub download link and add OBS Explorer pic.17-05-2020: clarify that Rocksmith won't work with Voicemeeter unless the sameĭevice as the guitar input is configured in Voicemeeter A1 output.21-05-2020: add an image with short explanation for the Reaper - Voicemeeter.
Rocksmith 2014 dll wont launch game 32 bit#
Rs-asio hosted in (the 32 bit only) Rocksmith sees the ReaRoute channels 32 bit Reaper is needed so that the 32 bit only 22-05-2020: mention that both Reaper versions (32 and 64 bit) are required.
Rocksmith 2014 dll wont launch game update#
